Godot Version
Question
Hello everyone,
I’m currently working on a movement controller for my character in Godot 4.2 and I’m encountering an issue with the character’s movement on the negative z-axis. The character moves according to the camera direction and the mesh is correctly rotated when moving on the x-axis and the positive z-axis. However, when I try to move the character on the negative z-axis, the movement is not working as expected.
Here’s a detailed breakdown of the issue:
X-Axis Movement: The character moves correctly according to the camera direction and the mesh rotates properly.
Positive Z-Axis Movement: The character moves correctly in the positive z direction.
Negative Z-Axis Movement: The character doesn’t move correctly in the negative z direction.