Godot Version
v4.3.stable.official [77dcf97d8]
Question
I have been working on a project in Godot for about a week now. The original project works very well, however when I try to clone the repository using the same version, I get the following errors like these on import:
res://screenreader/menu/base_menu.gd:22 - Parse Error: Preload file "res://screenreader/ui/img/default/x_box.png" has no resource loaders (unrecognized file extension).
res://screenreader/menu/base_menu.gd:23 - Parse Error: Preload file "res://screenreader/ui/img/dark/x_box.png" has no resource loaders (unrecognized file extension).
res://screenreader/menu/base_menu.gd:24 - Parse Error: Preload file "res://screenreader/ui/img/light/x_box.png" has no resource loaders (unrecognized file extension).
modules/gdscript/gdscript.cpp:2936 - Failed to load script "res://screenreader/menu/base_menu.gd" with error "Parse error". (User)
scene/resources/resource_format_text.cpp:453 - res://screenreader/ui/style/Access.tres:3 - ext_resource, invalid UID: uid://crvj8qlrx0te2 - using text path instead: res://screenreader/ui/img/dark/checkbox_ticked.png
No loader found for resource: res://screenreader/ui/img/dark/checkbox_ticked.png (expected type: Texture2D)
scene/resources/resource_format_text.cpp:453 - res://screenreader/ui/style/Access.tres:4 - ext_resource, invalid UID: uid://dohwt7eehgkga - using text path instead: res://screenreader/ui/img/dark/checkbox_disabled_ticked.png
No loader found for resource: res://screenreader/ui/img/dark/checkbox_disabled_ticked.png (expected type: Texture2D)
scene/resources/resource_format_text.cpp:453 - res://screenreader/ui/style/Access.tres:5 - ext_resource, invalid UID: uid://ipepesuwgsjo - using text path instead: res://screenreader/ui/img/dark/radio_button_on.png
No loader found for resource: res://screenreader/ui/img/dark/radio_button_on.png (expected type: Texture2D)
scene/resources/resource_format_text.cpp:453 - res://screenreader/ui/style/Access.tres:6 - ext_resource, invalid UID: uid://dudp4udv21362 - using text path instead: res://screenreader/ui/img/dark/radio_button_disabled_on.png
No loader found for resource: res://screenreader/ui/img/dark/radio_button_disabled_on.png (expected type: Texture2D)
scene/resources/resource_format_text.cpp:453 - res://screenreader/ui/style/Access.tres:7 - ext_resource, invalid UID: uid://b7p2ddyx8ingw - using text path instead: res://screenreader/ui/img/dark/radio_button_off.png
No loader found for resource: res://screenreader/ui/img/dark/radio_button_off.png (expected type: Texture2D)
scene/resources/resource_format_text.cpp:453 - res://screenreader/ui/style/Access.tres:8 - ext_resource, invalid UID: uid://gysfc2ln7t11 - using text path instead: res://screenreader/ui/img/dark/radio_button_disabled_off.png
No loader found for resource: res://screenreader/ui/img/dark/radio_button_disabled_off.png (expected type: Texture2D)
scene/resources/resource_format_text.cpp:453 - res://screenreader/ui/style/Access.tres:9 - ext_resource, invalid UID: uid://c235iu268rqw - using text path instead: res://screenreader/ui/img/dark/checkbox_unticked.png
No loader found for resource: res://screenreader/ui/img/dark/checkbox_unticked.png (expected type: Texture2D)
It appears to be concentrated around .wav files I am using in the project. I have no idea what is causing this to happen though.