Issue with rigging 2D character

Godot Version

4.2.1

Question

I transfered my character from graphic application to engine, created Polygon2D’s and then created bones. I tried to do everything according to that tutorial: https://docs.godotengine.org/en/3.1/tutorials/animation/2d_skeletons.html

All is working fine, but when I rotate bone at some moment polygons attached to bone dissapear. I should zoom out to see polygon.

Here is video to see problem in engine: https://youtu.be/RT4jmyN2Pe4

How to fix that?

Upgrade to 4.2.2 RC. They merged a PR that fixes it (and I can also confirm it works): Polygon2D mesh disappears when vertices exceed boundaries · Issue #86390 · godotengine/godot · GitHub

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