Godot Version
4.2.1
Question
I transfered my character from graphic application to engine, created Polygon2D’s and then created bones. I tried to do everything according to that tutorial: https://docs.godotengine.org/en/3.1/tutorials/animation/2d_skeletons.html
All is working fine, but when I rotate bone at some moment polygons attached to bone dissapear. I should zoom out to see polygon.
Here is video to see problem in engine: https://youtu.be/RT4jmyN2Pe4
How to fix that?