Issue with rigging 2D character

Godot Version



I transfered my character from graphic application to engine, created Polygon2D’s and then created bones. I tried to do everything according to that tutorial:

All is working fine, but when I rotate bone at some moment polygons attached to bone dissapear. I should zoom out to see polygon.

Here is video to see problem in engine:

How to fix that?

Upgrade to 4.2.2 RC. They merged a PR that fixes it (and I can also confirm it works): Polygon2D mesh disappears when vertices exceed boundaries · Issue #86390 · godotengine/godot · GitHub