Godot Version
Godot v4.4.1.stable (dafc47390) - Windows 11 (build 22631) - Multi-window, 3 monitors - OpenGL 3 (Compatibility) - NVIDIA GeForce RTX 4090 (NVIDIA; 32.0.15.7283) - Intel(R) Core™ i9-14900KF (32 threads)
Question
I’m trying to build and it appears successful, but no APK file is generated. Can somebody give me some steps to help debug this? I’ve been trying to follow closely along with the documentation here, and have also installed and setup Swappy.
PS C:\Git\godot> scons platform=android target=template_release arch=arm64 generate_apk=yes
scons: Reading SConscript files ...
Auto-detected 32 CPU cores available for build parallelism. Using 31 cores by default. You can override it with the `-j` or `num_jobs` arguments.
Building for platform "android", architecture "arm64", target "template_release".
The system cannot find the path specified.
WARNING: Couldn't parse CXX environment variable to infer compiler version.
WARNING: Couldn't detect compiler version, skipping version checks. Build may fail if the compiler doesn't support C++17 fully.
INFO: Performing initial build, progress percentage unavailable!
scons: done reading SConscript files.
scons: Building targets ...
Linking Static Library bin\obj\modules\libmodule_text_server_adv.android.template_release.arm64.a ...
Ranlib Library bin\obj\modules\libmodule_text_server_adv.android.template_release.arm64.a ...
Compiling drivers\vulkan\rendering_device_driver_vulkan.cpp ...
Compiling scene\gui\foldable_container.cpp ...
… [compile output, no errors]
Generating platform\android\export\run_icon_svg.gen.h ...
Copy("platform\android\java\lib\libs\release\arm64-v8a\libc++_shared.so", "C:\Users\colto\AppData\Local\Android\Sdk\ndk\27.2.12479018\toolchains\llvm\prebuilt\windows-x86_64\sysroot\usr\lib\aarch64-linux-android\libc++_shared.so")
Generating platform\ios\export\logo_svg.gen.h ...
Generating platform\ios\export\run_icon_svg.gen.h ...
Generating platform\linuxbsd\export\logo_svg.gen.h ...
Generating platform\linuxbsd\export\run_icon_svg.gen.h ...
Generating platform\macos\export\logo_svg.gen.h ...
Generating platform\macos\export\run_icon_svg.gen.h ...
Generating platform\web\export\logo_svg.gen.h ...
Generating platform\web\export\run_icon_svg.gen.h ...
Generating platform\windows\export\logo_svg.gen.h ...
Generating platform\windows\export\run_icon_svg.gen.h ...
Generating servers\rendering\renderer_rd\shaders\canvas_uniforms_inc.glsl.gen.h ...
Generating servers\rendering\renderer_rd\shaders\cluster_data_inc.glsl.gen.h ...
Generating servers\rendering\renderer_rd\shaders\environment\voxel_gi_sdf.glsl.gen.h ...
Generating servers\rendering\renderer_rd\shaders\giprobe_write.glsl.gen.h ...
Generating servers\rendering\renderer_rd\shaders\samplers_inc.glsl.gen.h ...
Generating servers\rendering\renderer_rd\shaders\scene_forward_aa_inc.glsl.gen.h ...
Generating servers\rendering\renderer_rd\shaders\scene_forward_gi_inc.glsl.gen.h ...
Generating servers\rendering\renderer_rd\shaders\scene_forward_lights_inc.glsl.gen.h ...
Generating servers\rendering\renderer_rd\shaders\scene_forward_vertex_lights_inc.glsl.gen.h ...
Linking Static Library bin\obj\core\libcore.android.template_release.arm64.a ...
Ranlib Library bin\obj\core\libcore.android.template_release.arm64.a ...
Linking Shared Library bin\libgodot.android.template_release.arm64.so ...
Move("platform\android\java\lib\libs\release\arm64-v8a\libgodot_android.so", "bin\libgodot.android.template_release.arm64.so")
scons: done building targets.
INFO: Time elapsed: 00:01:51.27
No apk file exists.