Godot Version
Godot Engine v 4.6.1 stable official
Question
I’ve had issues with managing Player being rendered top/below other assets, even after using Y-axis.
Primarily what happens is in isometric perspective like scene designs, for some really long sprites where the entirety of backside can’t be kept up the Y-axis in the Sprite’s attributes. Other sprites get edge cases where they suddenly fall beneath them or pop-over.
What is the best practice used by experienced folks to resolve this?
I’ve uploaded the smallest sample project setup to replicate the core of problems here at github: