Issues with reflections / reflection probes

Godot Version

Godot 4.3 stable

Question

I’m getting very undesired results when trying to set up reflection probes in my scene.
The odd thing is that it seems to be fine in one scene and then weird in a different scene (even when copying over the Reflection Probe, LightmapGI and WorldEnvironment)

Here’s what I’d like to see:

And here’s what I currently get, something that seems to be 100% reflective and very dark:

Both scenes use the same instanced meshes and materials. :confused:
Any ideas whats happening here?

hi, we need more information.
If I’m not mistaken, lightmapGI is the static form of shadow baking, you need a UV2 on all meshes that will have static shadows, and for the meshes to be set to static lighting, and then to bake the texture per level.

another problem could be the reflection probe being too small. you need to set the distance of the reflection probe bigger than its box because in practice it’s a sphere, so the sphere must be bigger than the box otherwise you render the background, and if the background is black, well…

it could also be a problem with the gpu or drivers.

another problem could be the reflection probe being too small.

I’ve increased reflection probe size to go way beyond the room, also tried switching it from sphere to box, to no avail.

Thanks for your reply.
I’ve narrowed down the issue through some more trial and error.
This only seems to occur if I have the
Directional setting set to on when baking the Lightmaps, so I’ll keep that setting off.