Italia 1915–1918 – WWI Logistics Strategy Game (Godot)

Hello everyone,
I’ve just joined the forum and I’d like to introduce the project I’m currently working on.

Italia 1915–1918 is a strategy / management game set during World War I, focused on a side of warfare that is rarely explored in games: military logistics.

Instead of commanding troops directly on the battlefield, the player manages the rear lines:
supply camps, transportation, buildings, resources, morale, and strategic decisions that directly affect the frontline.

The project is being developed as a solo dev using Godot Engine, and I personally handle:

  • programming

  • 3D art

  • UI / HUD

  • game design

  • art direction

:video_game: Main Features

  • Historical setting: Italy, Alpine front and rear areas (1915–1918)

  • Resource management (food, materials, ammunition, manpower, morale)

  • Logistics camps with historically inspired buildings

  • Military-style, clean and functional UI

  • Event system, special characters, and multilingual localization

  • Strategic camera inspired by classic RTS games, with a strong management focus

The game is still work in progress, but the core systems are already functional.
I’m currently iterating heavily on UI, gameplay flow, and balancing.

Below are some current in-game screenshots :backhand_index_pointing_down:

Feedback, questions, and suggestions (including critical ones) are very welcome.
I’ll be sharing more development updates in the coming months.

Thanks, and happy developing!
— Davide

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The game looks great!

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Thank You :grinning_face:

“Soldiers win battles, logistics wins wars.”

There has already been an attempt to implement logistics in RTS. Unfortunately, it wasn’t very successful. I hope you have better luck. It looks very interesting.

Will there be enemy hits on logistics routes?

There are no RTS battles in the game, meaning we won’t be moving troops. However, enemy attacks on supply lines are expected and will be highlighted on the strategic map. We can then decide whether to send special troops for defense, but as I said, we won’t have any action scenes. The only action scene, which I haven’t implemented yet, will be the artillery attack. Requests will arrive from the front via message, telegraph, or radio, giving us coordinates. If we’ve researched artillery, we’ll have to aim for the provided coordinates. However, there’s a problem: the coordinates must be correct, otherwise we could cause friendly fire.

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Friendly fire is an inevitable evil of any war. If you were not under friendly fire, then you were not at war. In addition to artillery, aviation was already in operation at that time.

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