Hello everyone,
I’ve just joined the forum and I’d like to introduce the project I’m currently working on.
Italia 1915–1918 is a strategy / management game set during World War I, focused on a side of warfare that is rarely explored in games: military logistics.
Instead of commanding troops directly on the battlefield, the player manages the rear lines:
supply camps, transportation, buildings, resources, morale, and strategic decisions that directly affect the frontline.
The project is being developed as a solo dev using Godot Engine, and I personally handle:
programming
3D art
UI / HUD
game design
art direction
Main Features
Historical setting: Italy, Alpine front and rear areas (1915–1918)
There has already been an attempt to implement logistics in RTS. Unfortunately, it wasn’t very successful. I hope you have better luck. It looks very interesting.
There are no RTS battles in the game, meaning we won’t be moving troops. However, enemy attacks on supply lines are expected and will be highlighted on the strategic map. We can then decide whether to send special troops for defense, but as I said, we won’t have any action scenes. The only action scene, which I haven’t implemented yet, will be the artillery attack. Requests will arrive from the front via message, telegraph, or radio, giving us coordinates. If we’ve researched artillery, we’ll have to aim for the provided coordinates. However, there’s a problem: the coordinates must be correct, otherwise we could cause friendly fire.
Friendly fire is an inevitable evil of any war. If you were not under friendly fire, then you were not at war. In addition to artillery, aviation was already in operation at that time.
We are looking for 6 Beta Testers per language (Italian, English, French, and German) for Italy 1915–1918: Logistics in the Great War.
The first 6 applicants per language who reply to this message will be selected.
We are looking for testers who would like to try the game in advance and actively help with its development by providing feedback, suggestions, and reports.
Selected beta testers will:
receive access to a test version of the game
be invited to a dedicated Discord channel, where we will discuss the game, its mechanics, and future updates
take part directly in the development process
To participate, you must:
send me a private message
be willing to sign an NDA (Non-Disclosure Agreement)
If you are passionate about history, strategy games, and would like to contribute to an independent World War I project, you are very welcome.
Hi! Project seems genuinely interesting, yet a few questions arose when I read this post:
What renderer is this game being developed on?
Where would this be sold and how much would it go for?
Considering this is a strategy game (and taking into account a few of the screenshots), will this game be in third person, first person or in a top-down perspective?
Will any demos be publicly available before launch?
I’d also like to point out on the screenshots where the newspaper is showcased that a different font could be used, especially taken into consideration newspapers printed around the era your game takes place in.
Really looking forward to how this project comes out, looks super cool!
Hi, obviously it’s all made in Godot! Otherwise I wouldn’t have posted it on the forum.
For the retail platform, I think I’ll put it on Steam (unless a publisher comes forward), but I haven’t decided on the price yet.
The game is a strategy game, not an FPS. As for the demo, we’ll see how it goes and decide.
As for the magazine, it’s not final yet. There are a few issues that need fixing, but thanks for the comment, I’ll try to improve them.
Sick! I just wanted to point out that the renderer part I was talking about was relating to whether or not the project was being made with Forward+ or Compatibility, because that could impact the game’s visuals and rendering depending on what you’re using or what you want your game to look like.
The management part is complete now I’m starting to insert other buildings and improve the environment, then I have to start inserting animated characters
I am gonna waste so many hours of my life playing this game like I did when I discovered Supremacy 1914; speaking of which, are you planning to release this game on mobile too?
Just stumbled on your game in the newsletter. Very well done, good looking and impressive, especially considering you’re on your own.
If you ever need anything sound/music related hit me up
I haven’t thought about mobile devices yet, first I see it works on Win, Mac and Linux, since Godot is cross platform it should be easy to export it, for mobile devices, it could be an idea.
In this new video I’m showcasing some of the latest implementations on the project:
A fully working day / night cycle, with volumetric clouds that dynamically change the atmosphere and lighting of the camp. Flag raising at dawn: soldiers line up in a honor guard formation (for now they are simple capsules, but the system is in place). Dynamic music switching between day and night, including nighttime ambient sounds to make the camp feel more alive and immersive. Soldier pathfinding is already active, even if it still needs refinement and optimization.
This is an important step toward giving the supply camp more life, rhythm, and atmosphere, making it feel less static and more coherent with the historical setting.
As always: work in progress, but the direction feels right.