Godot Version
4.6
Question
Hey all, I’ve got a multiplayer game that is setup as a client-server game. Hosting the server on an AWS instance, and putting the client up on itch for now. Everything works when I’m testing locally, but I can’t seem to connect to the server once I’m up on itch.
I’ve tried a few things by googling, like adding “ws://” or “wss://”, checked ports (all open and security rules allow for it), and all that. So far, nothing seems to allow me to connect. I keep getting a 1006 error, which when I look it up is an error with the connection but I can’t find where the problem is.
Is there a better guide or instructions for how to set this up? Could it be itch that is blocking the connection?