Godot Version
Godot 4.3
Question
Hi all! I’m looking at creating a jackbox/Blooket style game where someone hosts a game and other players join on a website by entering a code.
Here’s how I think it should work:
User connects to dedicated server (D.S) through website
Host user clicks"create game"
D.S stores ip address of host and generates random code
Host now begins to host the game waiting for users to arrive
Any user who enters the code is given the IP address of the host
They use this to connect to the host
If I’ve made any mistakes please do correct me!
Here are some questions:
- Is it worth using Godot as the dedicated server, or is it better to use a different backend in another programming language?
- If I do the l use Godot as the dedicated server, is using the high level multiplayer implementation overkill?
- Are there any potential security issues with using this method?
- Any suggestions on where I should host server?
Thanks all!