Jarring Lighting Change after 4.4 conversion

Godot Version

4.4

Question

After updating to 4.4, my SpotLight3d is looking jarringly different, both clips are from identical copies of the same project on different versions (4.3) - (4.4), any idea what the problem may be, or how I can revert it back to normal?

4.3:

4.4:

Looks like you have per-vertex lighting, 4.3 has it as an option that does nothing, 4.4 actually implements it. The setting will be per-material or forced on in the project settings, though I doubt you enabled it in the project settings.

2 Likes

Thank you so much! Turns out it was enabled in the project settings after following a “retro look” tutorial. Completely fixed now I appreciate it.