Idk, I’m not sure… I don’t have this issue with my project. I think I have run into this issue but it’s typically solved by assigning a different position.
By chance, are you using a rigid body as your player? If so you will need to sync the physics body state instead of node position. I typically set position on spawn with never. then have another synchronizern handle the physics state with always.
I have posted my physics synchronizer code here. It is a work in progress, but should be bare bone enough for anyone to tune to there needs.