Just made my first game!

Check it out!

People sem to like it : )

I feel so got after this game jam!

16 Likes

That’s a really great first game, nice one! Played a few levels and had a good time.

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Thank you : )

It was made for a game jame in 7 Days.

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I have planed some updates after the jam but for now i nead a brake.

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Had fun with this one! Nice one

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Good game! As a tip for puzzle games in general, you want to not discourage the player to keep trying. A few things you could change:

  • Don’t reset the level state after a failed attempt; this lets players keep tuning
  • Do reset the states of moving objects right when the character is launched, preventing it from becoming a timing game
  • Try to find/make more music; the one track became repetitive

There were also lots of good points in the game.

  • Unique mechanic
  • Good sound design
  • Good level design
  • Lots of content for a 1-week jam game
  • Very good considering it’s your first game
  • Satisfying physics

Overall, well done! Good luck in future projects.

5 Likes

Thanks so much for the feedback, Godot community!

And special thanks to @ComicallyUnfunny !

  1. The reset problem will be patched after the game jam voting. (Most players seem to hate it, though.)
  2. Resetting the platforms on launch would feel weird, I think, but I’m considering doing that or something else so it doesn’t become a timing game.
  3. I’ll look for more music. (Maybe a Stage 2 track, plus another track for the main menu and level select?)
  4. BTW i like WOMBO!
  5. I want to make a game for GMTK too!
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Great first game! It’s quite fun already, and I love that the design isn’t too stiff to allow surprising victories :slight_smile: I got to the second set of levels, but the difficulty seems to go up quickly around there.

I do second @ComicallyUnfunny in that it would be nice to leave the platforms in position when resetting for a new shot. I get that it’s part of the challenge to (re)set them just right, but it is a bit annoying for the player too. A fire key would be nice too.

Do you plan on working more on the game?

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One of the itchio comments had the idea of placing a shadow at the last position. I think I,ll stick with that solution.

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I think @ComicallyUnfunny was right BTW. About not resetting the bars on death. I think leaving shadows will just be a pain to match them all the time.

I found level 5 the trickiest.

You definitely have the foundations of an interesting game here. Very nice!

To improve (if you are thinking about it) rather than each level being getting to the nest, it could be reaching the exit to get to the next level. Then the ‘story’ is much longer. Get out the window, get to the treetop, get through the spider webs, avoid the birds, get under the bridge, get in the well, get through the tunnel, reach a nesting site. Perhaps you start with a flock of five (your lives) and you have to get as many home as possible.

Or abandon ‘bats’ and use the mechanic with a whole new story basis. I am sure you will see similar games being entered into jams in the future. It is a good idea for a mechanic!

1 Like

I am working on improvements/a full release.

Ther is a devlog of the game if you are interested: Go to bed bat (devlog) - #15 by SpaghettiCoder

Thank you verry much fo all the ideas i considder to add some of them in the final game.

and some levels seam harder then they are like the one with 3 jumpyspinners just use one of them.

I fluked that one. Second try and it bounced right into the nest!

I think you should really explore this mechanic a bit with lots of prototypes. What if your flock are all different sizes and bounce differently. Now every stage has five problems. The baby super bouncer, the much plumper non bouncer, the older one whose bounce gets worse every bounce, the rebel one who has a slight randomness to the bounces! Can’t think of a fifth one for now. Perhaps an injured one that cannot bounce on its head.

Or introduce open and closed wings. Closed they fall quickly, open they glide a bit. Could provide a bit of interaction during the bouncing.

Like all great mechanics, it leads to many ideas of how to utilise it!

Ther is a lot AA LOOOT of potential my head is full of ideas too.

I have to make an ideas list with like 10000 lines.

And i have to licenze the idea of rotating platforms to bounce stuff in to goals.

2 Likes

Congrats!

Awesome! Now that i think abt it i might make a small game like this aswell :thinking:

The idea of platform rotating to get a bat to bed is mine PLASE dont copy it.

Thank you : )

If you are interested her is the devlog of the game: Go to bed bat (devlog) - #12 by SpaghettiCoder