Just need help with particles

Godot v4.3

Helloo again, does anyone know how to keep the particles short and not affected my gravity this much, thanks

There is a gravity property on the ParticleProcessMaterial resource that you can set to Vector3.ZERO.

Not sure what you mean by keeping the particles short - if you mean short life, then adjust the lifetime parameter of the GPUParticles2D node.

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Thank you and I mean short like length wise not lifetime, I want the particle to be a specific height

You can use a custom texture that is long and thin to achieve this effect.

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