Godot v4.3
Helloo again, does anyone know how to keep the particles short and not affected my gravity this much, thanks
Godot v4.3
Helloo again, does anyone know how to keep the particles short and not affected my gravity this much, thanks
There is a gravity property on the ParticleProcessMaterial resource that you can set to Vector3.ZERO.
Not sure what you mean by keeping the particles short - if you mean short life, then adjust the lifetime parameter of the GPUParticles2D node.
Thank you and I mean short like length wise not lifetime, I want the particle to be a specific height