Godot Version
v4.3.stable.arch_linux
Question
I’m working on an animation framework for my characters and I would like to do the following, but I’m not sure if it’s even possible.
When I rotate one of the components of my character, it behaves like all other rotated elements (see picture below).
What I want to do is rotating the texture, while also keeping the pixel grid untouched. The effect I want to achieve is something like rotating the texture in an image editor, like below.
I’ll be thankful for any guidance