Key Framing Marker2d to match animations

Godot Version



I am trying to key frame a marker2d which represents the muzzle of a gun to match up and change with the blend spaces I have created for a twin stick shooter. There are 8 possible positions I want the marker to move between. I had this working, but tried adjusting a few things and now that I’ve started all over the marker2d gets locked on the first key frame. I cannot change the values to represent the other positions and keyframe them to align with the direction the gun is pointing after the first key frame is set. Is this a bug or am I missing something. Like I said, I had it working previously but had to delete those tracks.

Check the “update mode” on your track.