Label Font looks Bad

Godot Version



How can I get my 2d UI to render label text better than this…


Go to Project Settings > Display > Window > Stretch and set this:

Mode: canvas_items
Aspect: expand

That is the current setting I have. I should have mentioned that this text is sized at 10pt.

I tried setting the font size very large and then scaling back and that helped some but presented all kinds of issues dealing with containers. I’ve tried a couple of different fonts with nothing looking good.