I didn’t saw the last comment, sorry. It seems you already found one.
I don’t mind working with someone, or following his lead, if you need an extra.
Don’t worry if it’s too late, I’ll understand.
Thank you for showing the interest in the project, it means a lot. Currently I’m not looking for a collaboration, but thank you again. When I’ll look for someone I’ll keep you in mind
Today I feel a bit overwhelmed about everything. Marketing is so hard Also I remember when I was working on Reynard - like 8 years ago, engagement on instagram and twitter was way higher, now it feels like most of the time I’m screaming into the void.
Views and follower counts don’t go together hand in hand anymore I guess. Did either the algorithms and discovery change or am I taking a wrong approach.
Anyway… Here are some attempts at creating shorts… still have to figure things out, maybe I’ll try voice overs in the future ones, because I have a feeling that I’ve locked myself into the beat of this song and I can’t express all the things I want in a short clip and the beat.
Also do you guys suggest any other alternatives to discord (I’d like to avoid it)? Should I join more forums? What’s with the reddit thing - more posts I read, the more it looks like you’re forbidden to post about the thing you’re making - at least linking to it.
Thank you dude! I’ll try the next short with a question and a voice over.
Regarding the banner, I’m working with an artist, it’s still WIP so I’m a bit hesitant to share it. Still lots of coordination going on regarding the main character’s face I know this second one isn’t a final and it needs more colors and all, but earlier sketch he created (only outline) - the face looks way better so I’m trying to get him back on track your opinions?
I honestly can’t speak much on artistic design nor game design (as I’ve been focusing on grad school). But, if you’re looking for alternatives to discord, Godot Engine has an official Matrix space (federated alternative to discord, much like Bluesky is to Twitter/X). Additionally, you can showcase your game on Godot Engine’s r/godot subreddit community, as well as on their Lemmy community (Lemmy being a federated alternative to Reddit), as well as on Bluesky. Here’s Godot Engine’s Community page listing all of their social media communities where I’m certain you will be able to showcase and market your game, if need be:
The hero looks pretty generic… I’d say he should embody the essence (and title) of the game. “Furious” could be a good place to start
And the magic sphere thing could be more magical looking.
I definitely prefer yours, the large title in particular. The blueish shadow in the background also makes the title stand out more. Same with the glow around the hero, which makes him look a bit more important.
Also nice with more stuff in the background, which also implies there’s more variation in the game
I’m not quite sold on the link between “lands of fury” and the mild-mannered look of our hero. Fiery eyes and a snarl (for example) would go a long way toward associating the imagery and the title. He’s pretty generic too, with no stand-out features. His plain blue suit also feels like there’s an opportunity to make him more eye-catching, and tell more of a story - is he a goodly knight, a kid in a dream wearing pyjamas, or just some guy in a sweater?
The scales look pretty flat compared to the rest of the style, and they don’t bend to give the impression that the snakey thing is round. Maybe deepening the shading along the sides would alleviate that, but not entirely. It’s also a little unclear if he’s standing still or sliding down - if it’s the latter, some trails / dust / speed lines / … would help show that, and make the image a bit livelier.