I’d agree with that. It actually feels like you can’t run because your energy goes down so slowly.
Oh! It auto updated at 4:32am for me today.
There. 0.3.8
- Removed energy drain from running.
- Added ability to toggle run - left stick press or capslock.
- Added indicator of how many unspent stat/skill points your party has.
- Small text changes for the tutorial. Knockback fix sending you across the screen.
Hope this will remove the speed inconveniences.
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More improvements, fixes, and quality-of-life updates are live!
Version 0.3.9
Features & Improvements
• Added controller vibrations
• The overworld now almost certainly spawns 1 chest containing at least one rune
• Bandit Horseman – danger on four legs
• Increased the hitbox size of the Boss Golem
Version 0.3.8
Quality of Life & Fixes
• Removed energy drain from running
• Added ability to toggle run (Left Stick Press / Caps Lock)
• Added indicator showing how many unspent stat/skill points your party has
• Small text improvements in the tutorial
• Fixed knockback issue that could send you across the screen
Version 0.4.0
- Fixed inventory focus when closing modals
- Fixed controller navigation issues
- Added ability to navigate back using the B button
- Fixed a possible FPS drop when changing levels
Version 0.4.1
Systems & UI Improvements
- Added soft delete system (for items like Honey Glazed Steak that must remain active after use but are destroyed)
- Added companion info tooltip when hovering their button in inventory
- Damage values now correctly reflect base character power
- Character name in stats modal now displays correctly
World & Spawning
- Increased overworld density – more trees, rocks, camps, and environmental objects
- Adjusted spawning rules
New Items
- Dyno Ore
- Honey Glazed Steak
- Longbow
- Nail Mine
- Hive
- Dark Hive
New Cartridge
- Furious – increases maximum Fury
New Unit
- Eye Stinger
Recipe Book
Bows
- Wooden Bow = Rope + Wooden Stick
- Longbow = Wooden Bow + Wooden Bow
- Elven Bow = Wooden Stick + Elven Rope
Melee Weapons
- Club = Wooden Stick + Wooden Stick
- Nailed Club = Nails + Club
- Stone Mace = Wooden Stick + Rope + Stone
- Elven Mace = Stone Mace + Fairy Dust + Stone
- Iron Sword = Rusty Sword + Rusty Sword
Explosives & Runes
- Mine = Dyno Ore + Stone
- Nail Mine = Mine + Nails
- Berserk Blast Rune = Dyno Ore + Fairy Dust
Materials
- Elven Rope = Rope + Fairy Dust
Food
- Cooked Steak = Burning Stick + Raw Steak
- Honey Glazed Steak = Cooked Steak + Honey
I believe the demo is now better. ![]()
I keep on griding…
Demo Update – Version 0.4.2
Another balance + content update is live!
Combat & Balance
- Buffed Longbow – now pierces through targets and deals increased damage
- Reduced cost of summoning Golem
- Stone and Dyno Pillars can now drop more loot
New Items
- Poison Bow
- Goo Slinger
- Goo
- Poison Gland
New Cartridges
- Sharpshooter (increase ranged damage)
- Executioner (increase crit chance)
World Changes
- Some POIs now remain permanently visible once discovered (e.g. Didra Pits and the Entrance)
New Recipes
- Goo Slinger = Goo + Wooden Stick + Fairy Dust
- Poison Bow = Wooden Bow + 3x Poison Gland
Demo Update – Version 0.4.3
Another round of fixes, UI improvements, and quality-of-life updates is live!
UI & Feedback Improvements
- Fixed UI select sounds sometimes not playing
- Forge is now always visible on the minimap once discovered
- Added companion and character available stat/skill point indicators in the inventory
- Added level welcome text showing which area you’ve entered
- Swapped the position of Alma and Stats buttons in the inventory
Bug Fixes
- Fixed chest interaction bug where you had to move away and interact again to pick up items
- Fixed issue where companions could run into the abyss when entering the Didra Pit
