Lands of Fury - Fast-paced action RPG roguelite

I’d agree with that. It actually feels like you can’t run because your energy goes down so slowly.

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Oh! It auto updated at 4:32am for me today.

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There. 0.3.8

  • Removed energy drain from running.
  • Added ability to toggle run - left stick press or capslock.
  • Added indicator of how many unspent stat/skill points your party has.
  • Small text changes for the tutorial. Knockback fix sending you across the screen.

Hope this will remove the speed inconveniences.

:blush:

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More improvements, fixes, and quality-of-life updates are live!

Version 0.3.9

Features & Improvements

• Added controller vibrations
• The overworld now almost certainly spawns 1 chest containing at least one rune
• Bandit Horseman – danger on four legs
• Increased the hitbox size of the Boss Golem

Version 0.3.8

Quality of Life & Fixes

• Removed energy drain from running
• Added ability to toggle run (Left Stick Press / Caps Lock)
• Added indicator showing how many unspent stat/skill points your party has
• Small text improvements in the tutorial
• Fixed knockback issue that could send you across the screen

Version 0.4.0

  • Fixed inventory focus when closing modals
  • Fixed controller navigation issues
  • Added ability to navigate back using the B button
  • Fixed a possible FPS drop when changing levels

Version 0.4.1

Systems & UI Improvements

  • Added soft delete system (for items like Honey Glazed Steak that must remain active after use but are destroyed)
  • Added companion info tooltip when hovering their button in inventory
  • Damage values now correctly reflect base character power
  • Character name in stats modal now displays correctly

World & Spawning

  • Increased overworld density – more trees, rocks, camps, and environmental objects
  • Adjusted spawning rules

New Items

  • Dyno Ore
  • Honey Glazed Steak
  • Longbow
  • Nail Mine
  • Hive
  • Dark Hive

New Cartridge

  • Furious – increases maximum Fury

New Unit

  • Eye Stinger

Recipe Book

Bows

  • Wooden Bow = Rope + Wooden Stick
  • Longbow = Wooden Bow + Wooden Bow
  • Elven Bow = Wooden Stick + Elven Rope

Melee Weapons

  • Club = Wooden Stick + Wooden Stick
  • Nailed Club = Nails + Club
  • Stone Mace = Wooden Stick + Rope + Stone
  • Elven Mace = Stone Mace + Fairy Dust + Stone
  • Iron Sword = Rusty Sword + Rusty Sword

Explosives & Runes

  • Mine = Dyno Ore + Stone
  • Nail Mine = Mine + Nails
  • Berserk Blast Rune = Dyno Ore + Fairy Dust

Materials

  • Elven Rope = Rope + Fairy Dust

Food

  • Cooked Steak = Burning Stick + Raw Steak
  • Honey Glazed Steak = Cooked Steak + Honey

I believe the demo is now better. :sweat_smile:

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If anyone wants to join me on streams, I’ll be streaming the development etc…

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I keep on griding…

Demo Update – Version 0.4.2

Another balance + content update is live!

Combat & Balance

  • Buffed Longbow – now pierces through targets and deals increased damage
  • Reduced cost of summoning Golem
  • Stone and Dyno Pillars can now drop more loot

New Items

  • Poison Bow
  • Goo Slinger
  • Goo
  • Poison Gland

New Cartridges

  • Sharpshooter (increase ranged damage)
  • Executioner (increase crit chance)

World Changes

  • Some POIs now remain permanently visible once discovered (e.g. Didra Pits and the Entrance)

New Recipes

  • Goo Slinger = Goo + Wooden Stick + Fairy Dust
  • Poison Bow = Wooden Bow + 3x Poison Gland

Demo Update – Version 0.4.3

Another round of fixes, UI improvements, and quality-of-life updates is live!

UI & Feedback Improvements

  • Fixed UI select sounds sometimes not playing
  • Forge is now always visible on the minimap once discovered
  • Added companion and character available stat/skill point indicators in the inventory
  • Added level welcome text showing which area you’ve entered
  • Swapped the position of Alma and Stats buttons in the inventory

Bug Fixes

  • Fixed chest interaction bug where you had to move away and interact again to pick up items
  • Fixed issue where companions could run into the abyss when entering the Didra Pit

Finally some work done on the Journal. A menu where you can read logs, check bestiary and most importantly take a look at the discovered recipes!

I hope that the result and the ingredients are self explanatory by the hierarchy :sweat_smile:

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