@Frozen_Fried Next version I’m removing the gloss over the scales. Thank you!
@phoenixdk Great feedback. The pink creature is a didra - it takes you to the next level so you kind of have to hop on it at the end of each level.
Regarding the hero… Without major spoilers, he doesn’t belong there. I tried to communicate main hero’s look multiple times with the artist and man his face is where we crashed the most
I really had to push hard for getting the head that was acceptable and in the end I also made some tweaks. I’ll probably try to make him more angrier looking myself, because with the artist I really have mixed experience - but I’m on such a tight schedule that my stomach aches
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Don’t get me wrong, I’m really satisfied with golems and bandits, but when I asked for changes, the things that I wasn’t satisfied in the beginning and needed revisions, I have a feeling that my proposals weren’t taken in account or he put minimum effort in it. Sometimes I literally drew the thing I aimed for and in the end and the things he delivered were pretty off… To the point that I stopped wasting energy on revising the same thing over and over again and started modifying them myself, guess I also learned some GIMP in the end ![]()
Example - there is a dino creature in the game:
Thing he delivered the first time - good body, nice club (thin handle), but bad head/face of the creature:
The thing I sent him back - i drew this over in aseprite - and said that it should be more dino looking like this :
The thing he sent me back (croc/snake looking):
I sent him back again my picture…
and he then delivered this:
This was my first time working with a professional artist, he was polite and everything, but regarding that this was payed gig, I had bigger expectations I guess ![]()
Anybody had ever similar experience or how do you guys handle communication in a case like this?





