Lands of Fury - Fast-paced action RPG roguelite

I know I double-checked the options menu (updated Steam build just to be clear), and didn’t find it. When I tried to launch the game now, I got this:

As I recall, that requires some kind of currency. In my 1½ hour of playing, I think I’ve acquired just one or two of those resources, and I probably didn’t happen to spend it on the “right” cartridges. It’s not the first 90 minutes of gameplay I would have wanted, and I wonder if the average player is that different.

When I can launch the game again I’ll try and look for the difficulty setting again, and see how that feels.

I’ve decided to remove the demo couple of days ago, it really was left behind the release build. Based on steam refund policy - if the player doesn’t like the game they can get refund anyway in 14 days and under 2 hour playtime I believe - and that’s more than enough to get the feel of the game. :face_with_diagonal_mouth:

Back In the demo I had smaller amount of cartridges available, so that’s why the player didn’t start with any. In the new version the player starts with 4 unlocked cartirdges so it is easier to start :sweat_smile:

But yeah, it’s totally possible that some bad decisions early in the game make starting out a bit harder. Tomorrow I’ll be working on it again, and I’ll rework the energy a bit I believe - max time to fully regen at about 3-4 seconds - so that part will also impact difficulty significantly. But it will still have it’s tradeoffs (shorter dash if no energy etc).

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Is that it for testing then? With all due respect, I don’t think anyone is going to pay you to test your game… it’s usually the other way around :slight_smile:

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Ofcourse! I’ve sent you a key for test builds in a private message if you’re willing to test it! :blush:

Again sorry for the late reply! Busy like a madman atm :sweat_smile:

Two new updates of the game

:mushroom: New Content

  • Added the Revive Potion, a powerful support item that can be crafted by combining: Health Potion, Energy Potion, Vitality Potion
  • The Revive Potion can be used to bring fallen allies back into the fight with 50% HP
  • Mushrooms now fire spore projectiles when they’re destroyed. When spores burst, they affect all units within the explosion radius making encounters more dynamic and dangerous and better for companions. Spores can regenerate health, energy or dashes.
  • Simon the Blue - Give 2 carrots to bunnies and he will appear. Once summoned, he’ll fight alongside you in battle.

:fox: Quality of Life

  • Added more explanations to the Daily Run system.
  • Removed the Wishlist button from the main menu.
  • Removed the Demo label from Pandora.
  • Added Sell and Send labels next to the prices on Pawn and Storage Shrines.
  • Improved the icons for Pawn and Storage Shrines.
  • Made Gothar immortal during the tutorial.Increased Max’s Energy Regeneration from 1 to 4 by default.
  • Hard mode has it’s melee damage, ranged damage and dash range now reduced when you don’t have energy anymore.
  • Tooltips now correctly disappear when closing a modal window with a mouse click.
  • Added a new dialogue option at the Fox Statue: “What is a Daily Run?” instead of having Start Daily Run as the first option.

More content, balance updates, companions, items, and surprises are on the way!

Remember: your feedback matters a lot.

Filip

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Sounds good! The ability to revive allies is certainly a welcome one :slight_smile:

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More new stuff - bit on quality of life!

:books: Book Progression

  • Books can now be leveled up.
  • Combine two books of the same type to create a stronger version.
  • This should help reduce inventory clutter while providing better long-term progression.

:sparkles: Quality of Life Improvements

  • Added much more notification feedback when interacting with shrines.
  • Items can now be used directly from an opened inventory.
  • No more rearranging your inventory just to drink a potion.
  • Inventory can now be closed with the Cancel button.
  • Added Item Type descriptions to all items.
  • Changed Food and Potion categories to the new Consumable category.
  • Challenge shrine sign explains what the challenges the shrines represent.

:crossed_swords: Balance Changes

  • Reduced the spread penalty of ranged weapons when firing without energy.
  • Nerfed Bandits’ health and damage.
  • Nerfed Bandit Brutes’ health and damage.
  • Bandit camps can now occasionally spawn Bandit Brutes (Spearmen).

:lady_beetle: Bug Fixes

  • Removed the incorrect notification about a new Didra Pit appearing after leaving Challenge Rooms.

Remember: your feedback matters a lot. :grinning_face_with_smiling_eyes:

Filip

2 Likes

I think there was another recent update, so here’s my build info. I couldn’t find a plain version number.

image

I started over on normal, and even did the tutorial again, just to be thorough. No comments, except that the ALMA section uses technical language that the player isn’t likely to understand - I get that it’s a computery voice delivering the information, but maybe just make it as plain and simple as possible for the tutorial.
I also didn’t understand the last bit, about NPCs coming back weaker after every death… I think?

Overall I had a fun run, got to level 3 with several challenging spots. Then I suddenly died - see below. 22% of a coin didn’t seem like much of a reward though, but 5 purple currency did allow me to upgrade a bit.

Notes:

  • Have the number of crafts per spot become infinite or am I imagining that? I’ve regularly tried dumping a full inventory on one, but I’ve still only crafted: bow, club, stone club, mine, nail mine.
  • I don’t really understand the three-statues event. The initial press seems unnecessary, the selection press seems completely unpredictable, and the icons on the floor tiles don’t seem to match the ones on the statues. Also, companions can step on the tiles, which I’m sure is very frustrating to someone who knows what they’re doing :slight_smile:
  • Deirdra (?) color on the map is very close to pits’ color.
  • Did some enemies get slower? I felt it was easier than usual to avoid enemies. In any case, it felt balanced, with a slight favoring towards ranged weapons.
  • It would be nice to see what the next level of a cartridge offers before upgrading it, even though the menu allows undoing.
    • It would also be good to show the cartridge tier when buying them. It’s important information, and it’s easy to spend a lot on a cartridge that’s currently useless.
  • Exploit - placing a vendor’s item in the inventory and going to the ALMA menu and back reduces the cost to 0. I observed this in the mid-point shop in pit encounters.
  • Use item in the inventory doesn’t seem to work on a carrot, possibly others.
  • The slime boss in the second pit took forever to beat - even when every ranged shot connects with an enemy, there are so many hp of enemies being spawned that it’s hard to keep up. Also, spawned slimes remain after boss is dead, even though the music indicates that the encounter is over. Not sure if that’s by design.
  • It’s annoying in any game when a companion steps on clearly visible traps. You could make it so they don’t, or make them invulnerable to it, or at least highly resistant.
  • The player can fire over chests (and other things), but doesn’t fire at all when right next to them.
  • A single monster can easily go overlooked in level 2, and the deirdra at the end only tells the player there is a “big enemy nearby” or thereabouts. Monsters could at least follow the player if they’re not dealt with on the way.
  • I got to the blue lizardy guy in level 3 / caverns of some sort, and died right away. That enemy seems completely out of balance, and impossible to get away from.
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More updates!

These changes introduce new weapons and items, expand build variety, improve progression and combat clarity, and fix a number of reported issues.


:sparkles: Companion & Rune Improvements

Every companion can now grant a unique starting rune:

  • Gothar → Berserk Blast Rune
  • Lilith → Health Blast Rune
  • Brin → Electric Discharge Rune
  • Ana → Shrapnel Shot Rune

New rune added:

  • Electric Discharge – fires electric projectiles that briefly stun enemies

You can now choose:

  • Which companion follows you
  • Which starting rune you begin with

This opens up significantly more build combinations.


:shield: New Items & Weapons

Screenshot From 2026-06-24 12-39-33

Ram Bam

A helmet designed for knockback-focused gameplay.
Turns the player into a powerful battering ram.

New Weapons

  • Solakor – ignites enemies on stab attacks
  • Glacior – slows enemies on stab attacks
  • Voltor – stuns enemies on stab attacks (reworked)

The Iron Sword also has a new visual design.


:books: New Rewards & Progression

  • Warlords now drop random books, adding more progression variety and reasons to hunt them
  • All Level 2 Books have been buffed

Progression Change

Cavernous Depths can now be completed by defeating the arena boss.

Didra’s sleep is no longer tied to eliminating all Warlords.


:ox: Fury System Improvements

  • Added rune indicator next to Fury bar
  • Bull now emits steam when gaining Fury
  • Fury activation now creates a large purple steam burst
  • Added floating Fury gain numbers over the Bull


:sparkles: Combat & UI Improvements

  • Gold gain/loss now shown next to gold counter
  • Companion kills now correctly grant gold
  • Removed unnecessary +0 HP / +0 Energy floating texts
  • Knockbacks now have shockwave visuals
  • Low health (<25%) now triggers a red screen overlay
  • Level-up outlines added to ALMA and Companion buttons
  • Last selected item slot now persists between levels
  • Rune slot selections now persist between levels
  • Dead unit cleanup reduced from 5s → 3s

:collision: Environment Improvements

  • Bomb Crates can now destroy environmental walls
  • Allies and companions no longer trigger Challenge Room sequence plates

:balance_scale: Balance Changes

  • Slime Boss health reduced
  • Rock Golem Boss health reduced
  • Bandits are less resistant to knockback
  • Warlord of Speed movement bonus reduced

:lady_beetle: Bug Fixes

  • Fixed Speedrunning achievements not unlocking
  • Boss kills now correctly increment boss counter
  • Fixed Tombstone achievement tracking
  • Fixed arena waves sometimes stopping
  • Fixed Companion XP bar not updating
  • Fixed Fox Phantom critical chance bug
  • Fixed Viking Winter Warcry permanent slow bug
  • Fixed particle effects abruptly disappearing
  • Fixed Challenge Room parallax cutoff
  • Fixed Challenge Room sorting issues

Closing Notes

Thank you for playing and supporting Lands of Fury during Early Access!

Development continues with a focus on:

  • Better combat clarity
  • Improved progression flow
  • New content, items, and secrets

Feedback continues to shape the game.

3 Likes

That’s a lot of nice fixes and additions! Great work :slight_smile:

I’ll do a run or two when I have time, maybe one from where I left off, and one fresh.

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:rocket: Huge Update for Lands of Fury!

A lot of this update focuses on progression, unlocking new content through exploration, and making the early game easier to understand — while also adding a bunch of new cartridges and combat interactions.


:warning: Recommended (but not required): New Profile

Because this update significantly changes progression, cartridge unlocks, NPC progression, and the early-game experience, it is recommended to start with a new profile if possible.

This will let you experience the new progression systems as they were intended, including:

  • New camp introductions
  • Cartridge unlock conditions
  • Unlock progression

Existing profiles should remain playable, so you can continue your current adventure if you prefer.


:joker: Cartridge Overhaul

Reworked Cartridge progression.

You can no longer simply buy every cartridge from Izzy.

Only 18 cartridges can be purchased directly.

Others must be unlocked by actually playing the game and completing specific objectives.

Cartridges can now be unlocked through things like:

  • Crafting specific amounts of items
  • Defeating certain bosses
  • Exploring the world
  • Completing specific challenges and actions

:open_book: Cartridge Codex

Added the Cartridge Codex, accessible through Pandora.

You can now:

  • See which cartridges are available
  • Find out where and how each cartridge can be obtained

Also added unlock conditions for:

  • Riptide
  • Bloodrush
  • Last Stand
  • Overdrive

:wrench: Existing Cartridge Changes

  • Second Wind — Increased its power from 3 → 5

:new_button: New Cartridges

:blue_square: Adept

Battle Standard
While allies are nearby, periodically empowers them, increasing their damage.

Bloodletter
Hits have a chance to cause a bleeding wound, dealing instant bleed damage. Chance and damage increase with level.

Cryo Dash
Dashing fires a frost bolt that deals Ice damage and slows enemies.

Fury Overflow
When Fury is full, you glow with a pink aura. After a short delay, it discharges into a magical blast around you.

Riptide
Dashing unleashes a surge of speed and force for several seconds.

Shatterpoint
Attacking stunned or slowed enemies shatters their guard, dealing bonus blunt damage.

:purple_square: Elite

Bloodrush
Every kill builds a frenzy of attack and movement speed. Keep the kill chain alive to keep stacking it.

Momentum
Finishing a combo builds momentum, temporarily increasing all damage types. Stacks up to 3 times, but comes with a drawback.

Spellblade Devotion
Sacrifices some of your wards to increase spell power, making your spells stronger while leaving you more vulnerable.

:red_square: Master

Apex Predator
Increases critical strike chance and critical damage.

Last Stand
When struck while near death, gain a powerful burst of attack speed and damage for 8 seconds. Long cooldown.

Overdrive
Strike while Fury is nearly full to unleash it into a 6-second burst of attack speed and power.

Reaper’s Mark
Kills detonate corpses, restore a small amount of Energy, and grant a temporary power boost that grows as you chain kills.


:camping: Camp & Companion Progression

  • Added NPC progression for different stages of the game.
  • Added simple cutscenes for Anton, Lilith, Brin, and Ana when they are unlocked at the camp.
  • The Fox Statue now appears in the camp only after you are knocked out for the first time.
  • Added a small cutscene alongside the Fox Statue introduction.

The goal is to better teach new players that interacting with Didra is the first important step.

  • Replaced Ana’s placeholder dialogue lines with proper dialogue.
  • Companion base weapons can now be leveled all the way to Level 20.
  • No more starting the game with companion skill points sitting unused!
  • Leveling progression has been adjusted so that it becomes faster during the later stages of the game.

:crossed_swords: Combat & Item Improvements

  • Added a new Charge Window system for Area of Effect effects, allowing effects to remain active for a defined amount of time before being disabled.
  • Added the ability to propagate On Death events through the inventory, allowing matching skills and passives to react when units die.
  • Items can now apply Explode on Death effects to units.
  • Lilith’s spell attack now correctly scales with Spell Power.
  • Modified and updated several cartridge effects and icons.
  • Updated the Critical Chance and Critical Damage icons.

:wastebasket: Cartridge Changes

Removed

  • :cross_mark: Electric Charge
  • :cross_mark: Cryogrenade

:money_bag: Trading & UI

  • Added confirmation modals for trades.
  • Accidentally closing a shop no longer wipes your prepared trades without warning.
  • You’ll now be asked to confirm before cancelling out of the trade.
  • Improved the Save icon — nice white outline.
  • Completed and unlocked entries in the Achievements and Cartridge Codex are now displayed in green.

:balance_scale: Balance

  • Reduced the damage of the Orc Mutant.

Thank You!

This update is a major step toward making progression more meaningful.

Instead of simply buying everything that’s available, you’ll now have to explore, experiment, fight bosses, craft, and complete challenges to unlock some of the more powerful cartridges.

There’s still a lot more to come — and as always, your feedback helps shape where Lands of Fury goes next.

Remember: your feedback matters a lot.

Filip

2 Likes

Co-op update is here and tons of new content :sweat_smile:

2 Likes

Just updated the trailer!

3 Likes

It’s out! Full release and 40% off! Save 40% on Lands of Fury on Steam

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