Godot Version
4.3
Question
Experiencing rendering chaos with a WGS84 ellipsoid mesh in Godot 4.3. The maximum zoom distance in the Godot 4.3 3D editor is 10,000 meters, causing parts of the mesh with coordinates beyond this range to display incorrectly.
After attempting to scale the coordinates, the Level of Detail (LOD) became chaotic. Seeking advice and solutions.