Godot Version
4.3, 4.4 RC2
Question
I’ve been trying everything to get Godot web builds to run smoothly on older devices, specifically iPads from 2018 onward, since my project targets the education field and needs broad compatibility.
Unfortunately, it seems like Godot just can’t handle it—even with minimal content. If I add three images, animate them with AnimationPlayer, and play background music, the audio starts crackling (using Godot 4.3/tried with 4.4 RC2 but same issue, no-threads). It feels like older iPads simply can’t handle the overhead of running the engine in a browser.
What I’ve Tried So Far:
-Limiting FPS
-Low processor mode
-Reducing audio latency (90–100ms)
-Lowering audio compression (33 kb/s .mp3, Sample playback)
-Reducing image sizes
But none of these have made a meaningful difference.
Is There Any Hope?
This is my last attempt to find a solution—is there anything else I can do? Or is it simply a limitation of Godot’s web export?
I’m starting to think my only real option is switching to Unity, since their web builds work. I made the exact same simple project in Unity (v6), and it runs without issues. I really wanted to stick with Godot, but maybe it’s just not ready for this use case yet. Maybe in 3 years?
Going back to Godot 3.6 LTS with GLES2/WebGL1 isn’t really a solution. I’m missing a lot of features with them.
Would love to hear from anyone who has managed to get Godot web exports running well on older devices! This is my last cry for help before switching to Unity. If you know what could help. Please tell me.