Godot Version
4.3 mono
Question
Hello. I’m trying to use Godot mono 4.3 on my apple silicon Mac and I’m having trouble getting everything setup in VSCode.
I have most things setup. When I’m in Godot and I double click on a script, it goes to the right file in VS Code, intellisense or code suggestion also works, but what wasn’t work in debugging.
Here’s my launch.json file:
{
"version": "0.2.0",
"configurations": [
{
"name": "Play",
"type": "coreclr",
"request": "launch",
"preLaunchTask": "build",
"program": "/Applications/Godot_mono.app",
"args": [],
"cwd": "${workspaceFolder}",
"stopAtEntry": false
},
],
"env": {
"GODOT4": "/Applications/Godot_mono.app",
},
}
And here’s my tasks.json file:
{
"version": "2.0.0",
"tasks": [
{
"label": "build",
"command": "dotnet",
"type": "process",
"args": [
"build"
],
"problemMatcher": "$msCompile"
}
]
}
However when I go to debug in VS Code, it says launch: program does not exist.
And I can’t even use the env variable - if I try …
program: “${env:GODOT4}” - it doesn’t like that at all.
Added this pic below from the c# tools extension - not sure if helpful to add here.
Can anyone help? Thanks.