Godot Version
Question
Hi, I have a problem on my multi game, I made a buton that allows to quit the game:
func _on_quit_pressed():
quit.rpc_id(1)
get_tree().change_scene_to_file("res://Online/world.tscn")
@rpc("call_local")
func quit():
var player_id = get_node(str(multiplayer.get_remote_sender_id()))
player_id.queue_free()
But the host always sees the player who has changed the scene, and receives errors over and over again:
E 0:00:13:0334 on_sync_receive: Ignoring sync data from non-authority or for missing node.
<Erreur C++> Condition "true" is true. Continuing.
<Source C++> modules/multiplayer/scene_replication_interface.cpp:879 @ on_sync_receive()
E 0:00:13:0351 get_node: Node not found: "/root/World/1" (absolute path attempted from "/root").
<Erreur C++> Method/function failed. Returning: nullptr
<Source C++> scene/main/node.cpp:1635 @ get_node()
E 0:00:13:0351 get_cached_object: Failed to get cached path: /root/World/1.
<Source C++> modules/multiplayer/scene_cache_interface.cpp:256 @ get_cached_object()
E 0:00:13:0351 process_rpc: Invalid packet received. Requested node was not found.
<Erreur C++> Parameter "node" is null.
<Source C++> modules/multiplayer/scene_rpc_interface.cpp:212 @ process_rpc()
then it repeats itself.