Light artifact on the edges of a MeshInstance3D

Godot Version

v4.3.stable.official [77dcf97d8]

Question

I created a very simple scene. Mesh Instance 3D nodes with a BoxMesh.
There’s a DirectionalLight3D on the scene.

In the inspector and also when I run the project from godot, I sometimes see these artifact on the edges of the boxes. It depends on the camera position and angle. It disappears when I move the camera, but it may happen on another edge when the camera is moved again.

What would be the reason?

Looks like the other NVidia driver issues, haven’t seen it in 3D yet

Thank you for that! I reverted the driver back to 566.36 and the issue is gone. So it looks like 3D is also effected.

I should continue with this driver until Nvidia has a fix.
Nvidia says it should be fixed in next driver, the one after 572.47

[Vulkan/DirectX] Some apps may display slight image corruption on pixelated 2D patterns [5071565] → Fixed in next driver