Godot Version
4.7.2
Question
I had look in topics made before as I guess this is quite common, but haven’t found solution to it yet ( Prevent light passing through walls )
So what the issue?
The Spotlight passing through a mesh.
What I have tried?
Added CSG geometry inside
Unwrapped UV2 for LightMapGI
Baked LightMapGI ( unsure on this step if I don’t need to add some probes inside or outside of wall)
What I am trying to achieve?
Have light sources not passing through a wall or floor.
Why do I need this, macro- look?
I’m trying to make dark atmosphere levels and lights should be only visible when you are near them directly not through a objects or wall.
Couple screenshots which include scene_tree as well.


