Godot Version
Godot 4.5.1-Stable
Question
For some reason, when I import my character model from Blender to Godot, it is lit incorrectly. I’ve already tried reimporting, as well as recalculating the normals in Blender. The strange part is that the model was fine before, but it suddenly stopped looking correct. I’ve found other posts with similar issues, and none of them seemed to have a solution.
