Lighting is incorrect on imported model?

Godot Version

Godot 4.5.1-Stable

Question

For some reason, when I import my character model from Blender to Godot, it is lit incorrectly. I’ve already tried reimporting, as well as recalculating the normals in Blender. The strange part is that the model was fine before, but it suddenly stopped looking correct. I’ve found other posts with similar issues, and none of them seemed to have a solution.

I found the problem: when you mirror an object in Blender, it gives it a scale of -1 on the axis it is mirrored over. In order to fix this, you should press CTRL-A then choose “Apply Scale”. Then it works fine.

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