Godot Version
4.2
Question
Hi all, I am having a very annoying issue with Lightmap baking. The dynamic lights slow down the game tremendously so I am trying to bake them using the lightmapGI node. The problem is, when I bake the lights, the lights essentially “turn off”. Everything is pitch black and the only visible light is from the emissive materials.**
Here are the steps I’ve followed:
- Unwrapped UV2 for all meshes
- Set light bake mode to Static for all lights and meshes
- Added world environment with sky
- Added reflection probes for each room
- Added lightmapGI node with environment set to scene
- I also tried it with different settings such as enabling and disabling directional and interior and it does not change the result
Any help would be greatly appreciated!
EDIT:
I believe I have figured it out. I increased the size property in the inspector in each light and it seems to have worked. I am still getting some weird artifacts but the scene is at least lit.