This node doesn’t even work. Yes i set the damn lights to static. Yes i baked the damn lightmap, Whenever i set the lightmap to visible, its just as there were no lights in the scene. not a damn thing got baked?? What are you even supposed to do.
and yes i imported all meshes with static…
edit nevermind jits…
THEY NEED TO PUT A DAMN WARNING THAT IT DONT WORK FOR THE DAMN MOBILE RENDERER BEFORE PEOPLE WASTE LIFE ON IT
What OS and GPU are you baking the lightmaps on? What mobile device are you exporting the project to? Without any information, it’s hard to know what’s causing the issue exactly.
Also, can you reproduce this in a brand new project (and upload the project in question here)? Do your meshes have UV2 generated on import by setting the GI mode to Static Lightmaps in the Import dock?
Lightmap baking works on all rendering methods, but you need a GPU that supports Vulkan if baking from Compatibility. Note that there were some regressions in 4.4.beta but these should be fixed in 4.4.beta4.