Lightning issues.

Godot Version

4.4

Question

Hi,
I am a beginner in Godot and decided to make my first horror game. But I am facing some issues related to lightning. I added an omni light in my house model, the problem is that the floor of the house didn’t get light up, nor with the omni light neither with the flashlight. It looks completely black, other floors are fine, the problem is only with the ground floor. Anybody please tell me what’s wrong here? I have also inserted the link of the video.

Record_2025_04_03_17_24_10_190.mp4 - Google Drive

You seem to be using the Mobile renderer. Quoth the docs:

Note: When using the Mobile or Compatibility rendering methods, omni lights will only correctly affect meshes whose visibility AABB intersects with the light’s AABB. If using a shader to deform the mesh in a way that makes it go outside its AABB, GeometryInstance3D.extra_cull_margin must be increased on the mesh. Otherwise, the light may not be visible on the mesh.