Godot Version
v4.7.stable.official [5b4e0cb0f]
Question
I have a scene made out of csg nodes with 9 lights in it. This all worked fine, until i added this rotating fan:
upon adding this fan the entire level’s lighting broke:
It took restarting the editor for the lights to break there too. Previously it just broke when in game.
The light near the fan consistently works fine, but every other light breaks. Turning off shadows fixes it but thats obviously not ideal. Turning off tighter shadow caster culling didn’t help. I don’t want to use baked lights.



