Hey gang, new to 3D here and having difficulty “linking” the position of the camera to the skeleton’s head (the game is first person) – basically, I’d like for the camera to move whenever the head moves during animation (idle, running, jumping, etc.) but I’m at a loss for how I’d implement this. Could I somehow make the camera a child of the head part? I imported the animations from Mixamo and am able to see each body part in the AnimationPlayer (see picture), but I don’t know how I’d link a node’s position to an individual body part. Any implementation advice would be greatly appreciated.
Its basically a Node where you assign a bone, and it’ll copy the position of that bone to itself.
Then you just need to make the camera a child of the BoneAttachmente3D.
Or you could use the BoneAttachment3D node’s position to interpolate your camera’s position in any way you want.