Little_Chiken_Aventure

I am developing a game of the classic chick jumping the street. The ideas overflowed the tutorial that followed and now is a new land for me I did many things on my own that I thought were impossible for there we are going with the development with doubts and stumbles



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That’s awesome, it’s the best way to learn!
Good luck and keep us posted on your progress.

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Looks fun! This is the perfect place to learn. Just don’t abandon it, keep learning and it will open new opportunities and new ideas will flow to you.

Level updates called Colosseum:

  • We have an enemy that pursues the player
  • A wall that reacts to the impact of the enemy
  • A health bar of the enemy
  • A metal ball that knocks and subtracts life to the enemy and kills the player directly

They suggested some bugs with the spider’s position sometimes it is like trembling.

Try to upload a video but the limit is 15MB so just an image

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Of course, my friend. Hay novedades!

Well there is news: 
After a long time, I had to leave the project due to medical reasons. I'm pleased to announce that the level is now fully functional and complete.

3 Likes

Sad to know that you had to leave the project but well done on completing it!
Would you mind making a recording and uploading it here? Curious to see how it all works together.
If that’s no longer possible it’s okay.
In any case - good luck and get well!

I’ve put the project on hold a bit due to work. But I’m going to prepare a short demo for you.

https://danieldigitalbo.itch.io/the-book-of-fantasy Finally the demo of the game sorry for the long time waiting

2 Likes

Lovely little experience, I was somehow reminded of Crash Bandicoot :slight_smile: I like the decision to move half a tile, it feels quite lively.

I got through the door, very good level of difficulty, though maybe not for a first level… are you planning to keep working on it? I’m happy to give feedback, if you aren’t already on to the next project :slight_smile:

Thanks for playing it. It’s hard for me not to make it difficult since I like difficult games. The idea is to have 6 levels with 2 final bosses. I have 2 exploration levels, one is the one you played, I did it for the demo. 1 level with a final boss. I would say it is at 50%, I want each level to feel unique.

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I’m looking forward to seeing the next level! I’d like to request endless lives as a debug feature :slight_smile:

1 Like