Godot Version
4.6
Question
So, I am trying to make a 3D level where you can easily move inside and outside, the outside being on the rim of a space station. In order to mimic the lighting in space, I had the environment give no ambient light so I can have completely black shadows. The problem is, I also have the inside area which is now much harder to light up and in general darker. Is there a way I can make ambient light only in a small area?