LookAtModifier3D not affecting children

Godot Version

4.7

Question

If you place this on your rig and set a bone and a target and move the target around in the editor then you can see the bone tracking it correctly but if that bone has children the children are not updated at all.

Is it a bug or am I using it wrong?

actually it working correctly. the problem is the bones were not connected. if you are using blender and rigify, if the bones are not directly connected then you have to set a “rig type” for the bone while in pose mode and then for the constraint you have to type in its parent bone deformation. only when you do this will godot still connect them in the skeleton on export

My workflow now uses this, GitHub - catprisbrey/Rigodotify: Rigify to Unreal/Unity/Godot GameDev Armature converter · GitHub , you still need to set the rig type when adding more bones to it but it will reorganize the bone structure so everything is a child of root now so you can use root motion.