I am trying to make a bullet hell game, but I have a little struggle when it comes to making the window for it since i’d like it to be a native resolution of 1920x1080 but i want to keep an old look like the BH games had back in the 90s
basically this, where the game is in the middle and there are two margins on the side, how could I recreate a scene like that? can someone lend out a hand :3
Not sure if there are any major changes in Godot 4 from 3.
In Godot v3 I would just make a canvas layer node and children all my control nodes containing the hud elements and scale them to each side of the screen.
Then you can just use colliders to keep things in the play area. No need for two ‘screens’.