I have a Godot signalling server, and a project on HTML5 that uses wss to communicate with the server. However, I am struggling to understand how to add multiplayer using WebRTCMultiplayerPeer.
I’ve looked at this webrtc_signaling example and I’ve got it working on my PC, but I am struggling to understand how to convert it to wss and get it running on HTML5.
So, does anyone have a working example of WebRTCMultiplayerPeer on HTML5 using wss please?
Thank you
Toby