Hello, now I have an idea to make a jumping animation system, first I want when I jump up, there will be a jumping and flying animation (already done) but when I make a falling animation then continue. Land is a problem
The problem is that I want the animation to loop during the falling process. Then what should I do to get what I want?
By the way I’m wanting to do it with animation tree. I tested with the following animation tree but after jumping it changes to landing
You have to set the advance_mode property of the transition between fall and land from ‘auto’ to ‘enable’. That way the fall animation will loop, it won’t advance to land after the fall anim played once.
But since it won’t advance automatically, you have to either use the advance expression box to tell it when to advance to the land animation (when the player touched the floor).
Or you have to call travel() in the script when the player landed to travel to the land anim.
Well I think that’s how it’s supposed to work in the editor, it just goes to whatever you click. You have to test it in game, and keep the land condition false until the character actually lands.