Losing part of animations when importing from Blender

Godot Version

4.2.2

Question

I’m using shader node logic to swap out textures on my model base on the location of non-deforming bones in Blender. Everything imports as a .blend with no issue. However when viewing animations in Godot the texture swapping part of the animations no longer works. Is there a way to retain this part of the animation on import or do I need to find a new method?

Edit: Leaving this in case someone else comes here for this. Shader nodes in blender cannot be exported directly to Godot. If you have a material using anything other than the principleBSDF like I have you will have to recreate it in Godot.