Low quality text?

Description

I was creating a menu for my game and attempted to add text, but it didn’t appear as pixelated as I expected. I did some digging to find answers, but I had no luck with that. Here is the scene along with a screenshot that I will attach; I hope it helps! :smiley:

File 1 (Scene): https://drive.google.com/file/d/13dVoFTNcwcGwjq-hF3Ugz8Qp8SRUcIxb/view?usp=drive_link
File 2 (Screenshot): https://drive.google.com/file/d/1dlujhWfdnZUaxGQzPB-SwR8YhM4bj_8T/view?usp=drive_link

Godot Version

4.3.stable

If you want pixel fonts without smoothing, disable antialiasing in the font import options and reimport. Also, for the Label, under CanvasItem, set Texture → Filter to Nearest.

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Thank you so much! I owe you!

Hey, @Sanne

I found a better way to adjust the oversampling in the font settings. It creates a much more pixelated text.

What you suggested:

What I found:

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You font looks smooth now, not pixelated. That’s fine of course, if that’s what you’re after. Great that you found what you needed! :slight_smile:

1 Like