Hey there! I’m working on a port for a godot game that has achievements, aiming to get the game onto the App Store. The game currently is on Steam, meaning the achievements are implemented via the Steam API. The Apple Game Center of course has achievements and leaderboards as well, which is how we will be implementing them for the app store release.
My question is, does the official iOS plugin also work for the MacOS implementation of the Game Center? I also know it has not yet been updated; I am aware of the SwiftGodot iOS Plugins, but the readme explicitly says that macOS is not yet supported. Considering the APIs should mostly be the same across iOS and Apple silicon-based Macs, would it be possible to simply use the iOS plugins/implementations, or is that not possible?
Thanks in advance!