Make 3D Object Editable (Cancel Dependency from .glb)

4.4.1 stable (ubuntu 24.04)

I’m using Godot 4.4 and imported a 3D model as a .glb file.

I want to:

Remove the dependency on the .glb file
Turn the entire scene into a regular, fully editable .tscn

thank you !
B

You could make most of the resources unique and thus packed into the .tscn, this will greatly increase it’s file size.

Why would you want to do this? Godot is not a 3D model editor, nor image editor so you cannot meaningfully edit the 3D model within Godot, the only difference I see will be a much larger file.

Once you drop the .glb file into the editor, in the context menu of the newly created node click ‘Make Local’.

  1. Right-click the glb file and select New Inherited Scene.
  2. Right-click the root node of the new scene and select Clear Inheritance.
  3. Save the scene.
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thank you for your answer.
no such option.

Hi thanks !
I`m not willing to edit the mesh it self,but i want to make changes in hierarchy and constraints between objects.

As I said, right-click the root node of the new scene and select Clear Inheritance.
What you selected isn’t a root node.

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thanks mate
it seem to work after I have saved to tscn