4.4.1 stable (ubuntu 24.04)
I’m using Godot 4.4 and imported a 3D model as a .glb file.
I want to:
Remove the dependency on the .glb file
Turn the entire scene into a regular, fully editable .tscn
thank you !
B
4.4.1 stable (ubuntu 24.04)
I’m using Godot 4.4 and imported a 3D model as a .glb file.
I want to:
Remove the dependency on the .glb file
Turn the entire scene into a regular, fully editable .tscn
thank you !
B
You could make most of the resources unique and thus packed into the .tscn
, this will greatly increase it’s file size.
Why would you want to do this? Godot is not a 3D model editor, nor image editor so you cannot meaningfully edit the 3D model within Godot, the only difference I see will be a much larger file.
Once you drop the .glb file into the editor, in the context menu of the newly created node click ‘Make Local’.
Hi thanks !
I`m not willing to edit the mesh it self,but i want to make changes in hierarchy and constraints between objects.
As I said, right-click the root node of the new scene and select Clear Inheritance.
What you selected isn’t a root node.
thanks mate
it seem to work after I have saved to tscn