Godot Version
4.2
Question
I am using a directional light to light an entire scene but I have one sprite that should ignore that light; is there a way to do that?
4.2
I am using a directional light to light an entire scene but I have one sprite that should ignore that light; is there a way to do that?
change the light_mask property on the sprite
I tried that but it doesn’t work
whoops should have checked the docs, it says that directionallight2d doesn’t support light masks
uh… put it on a different canvaslayer?
if you want Sprite2d to ignore all light, add canvasItemMaterial to it and set Light mode to Unshaded