Up to this point all my stages have been the same using default lighting for a stage, so, everything is clear and easy to see.
But now I would like to make a 2D platform stage that is basically in a cave think “Donkey Kong Country” caves but without the cool graphics . But I have no idea how to make a stage “dark” and to use light sources, eg, fire torches and spot lighting and the like to create the light in the stage and or reflecting/light emitting sources as well. First of all, is this even possible to do this in 2D in Godot? I started only with the Brackeys tutorial, so, still a lot to learn about Godot’s features.
And seeing as this is a quite involved process and cannot be answered clearly in a post do you know of any tutorials, websites, YouTube videos that discuss/teach this topic.
As always any help/tips/advice is greatly appreciated!
First point of damage: do not make the CanvasModulate the root node for the scene , I had no idea.
Second point of Damage: I thought a point light would have a colour (correct spelling), a luminosity value and a radius value. But you also need a texture(???) need more time to work on that.
3rd point: No idea how a directional light works - I am flying blind here in the dark .