Making a game engine with Godot?

Godot Version

Godot 4.4

Question

Hi I just wanted to ask a bit on making a game engine application with Godot. I seen a lot of new software being made and thought it would be a challenging fun project along with seeing rpg in a box do it. I’ve searched but would love to get some resources on maybe how to get started and what people suggest. My main questions are having a language or visual language controlling objects and how to inject that into the application I’m making along with a few other things but what’s the best way to start! The idea is something not like making unreal engine or unity or another Godot but a smaller project entirely just the basics and expand from there.
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For this I would highly recommend checking out MonoGame instead. It’s a very barebones game “engine”, which requires you to make your own tools and your own workflow, it’s perfect for learning in my opinion, and there have been a couple of great games made with it before!

1 Like

Interesting I’ve never seen monogame before I’m gonna have to look into it! I did want to work in Godot for mostly the good ui but I was looking at other frameworks if Godot didn’t really work out.