Godot Version
4.6
Question
Hello everyone. I want to represent a map, with points of interests linked together, like a graph like that :
To represent a neighbour, I have made an array of enums, where each enum is the ID of the vertex (and is used for other parts of the game)
Can I make something that runs in the engine that automatically adds and removes when modified ? Furthermore, can it be done considering the node already have a script (C#) attached to it ? Or should I do it manually ?
Thank you in advance ![]()


