Godot Version
4.2
Question
I’m working on a game wich uses an effect on the sprites where they always face the camera but the sprite changes according to it’s angle kinda like in Doom, my game is meant to support split screen but after some testing, i found out that the sprite always looks the same in every viewport. Everything i need to find out is how i can make it so a 3DAnimatedSprite changes to a different sprite for each camera or viewport (preferably in a way where it works with absolutely any camera/viewport that gets added into the scene), since as soon as i find it out i should be able to fix the effect somehow.