Godot Version
4.3
Question
Whats the best way to make collision shapes for imported models? Im importing Kenney models(trees,platforms,barrels,wooden crates) to my game and I want to make collisionshapes that are close to precise for each shape. The way that I tried was to make the .glb a new inherited scene. I added a static body and then a CollisionShape3D. I tried to set the path of the collisionshape to the path of the methinstance which is how Kenney did it in his Platformer Starterkit but I get this " Invalid scene: root node block-grass-corner-overhang2 in an instance, but there’s no base scene." error when I try to drag that object into my level. Any advice would be great. Thanks.