Godot Version
4.2.1
Question
Hey guys, sorry, I’m new here, however. Anyone here knows how to make debris in real time? In my game ending you must run away while the whole structure that surrounds you is collapsing, dirt, debris, wood, dust, etc. Anyone here knows how to do that? I’m sorry, I’m an intermediate-begginer and I don’t know too much about shaders or GDscript, I know the physics system, but I think too many rigids bodys will just end on a very heavy performance calculation. Any ideas?
Particle systems could be good, especially if the debris are only visual and do not effect gameplay. You can add particle-collision boxes loosely where needed and enable collision on the particle emitter.
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I’ve think on particles, but I think particles are not what I’m looking for, it’s just it doesn’t look like the achieve I’m looking for, the walls ans so on must ne destructible as long as the player runs through the destruction, I think the most better way to do this is take the simulation in blender and import it as an animation in Godot so it doesn’t affect performance, but it will be de same all the time, that’s why I asked.
The @FencerDevLog have a tutorial on it.
It may help