Making Godot easily accessible on Linux Ubuntu

Godot Version

4.5.1

Question

So I discovered that the version of Godot that I had installed, the snap version, did not support controller inputs. I found a post that said they fixed it by downloading Godot from the website. My main problem is that I don’t want to have to run an executable off my desktop or somewhere else, I’d much rather have it accessible in the sort of ‘app exploring’ area of Ubuntu (that you get to when pressing super). So how might one take the .x84_64 file and make it basically “installed” on Ubuntu?

I’ll probably cross-post this on some Ubuntu forums, since they’ll have more knowledge of Ubuntu specifically, but I thought I’d check to see if anyone here had the answer.

You can create a .desktop file for the Godot app image and place it in ~/.local/share/applications/, depends on your desktop environment of course but most will use that applications folder.

I’ve made a .desktop file now, but even after a few restarts, it doesn’t seem to be working. I’ve made sure both the .desktop and the .x84_64 files have executable permissions, and I’ve double checked the executable to make sure it runs, which it does. Right-clicking the .desktop file and clicking “run as program” does not open godot

.desktop file:

[Desktop Entry]
Encoding=UTF-8
Version=1.0
Type=Application
Terminal=false
Exec=~/apps/Godot.x86_64
Name=Godot
Icon=~/apps/icons/Godot.png

edit: just dropped it on my desktop, and it shows with an ‘x’, indicating that there’s something wrong with the file itself. did i write it incorrectly?

edit 2: ALRIGHT i’m a fool haha. i can’t use ~ in it, i had to use /home/username, and i prolly should’ve known that haha