Making some little fun project for Xbox

Just wanted to ask experienced members, is there way to homebrew Godot exported project to open on Xbox Series consoles in dev mode?

in past I only had success with Unity as engine, and I used Parallels( VM ) on Mac to export UWP.

But what about web exports, can it be wrapped into some simple emulation, environment which could be signed and tested in dev mode?

I’m only asking this because it’s fairly easy to install now emulation of all kind with XB Homebrew Vault.